We’ve been excited to see how eagerly players have been collecting and upgrading their cards, but we’ve also received a lot of feedback from players on the overall economy of upgrades. The most talked about issues are: 1) coin costs scale up quickly and become very difficult to afford as you upgrade your cards, 2) some players have reached or are close to reaching the end of upgrade progression and wondering what’s next, and 3) it takes too long to upgrade cards. The following changes hope to address each of these.
- Unit level cap raised from 14 to 17. Relative stat scaling is still the same per level.
- The maximum player level has raised from 25 to 28 to accommodate the new unit levels.
- Total unit upgrade coin costs from 1-14 have been “stretched” across 1-17 so costs per level are reduced.
Developer Comment The total coin cost to max out a unit is the same as before, but each of the first 13 upgrades now cost about 25% the amount of coins it cost previously. We’ll be crediting players back a significant number of coins based on your previous player level. It may take some time for these to reach everyone eligible, so we thank you for your patience. We realize this is a change we should not make lightly, and appreciate your patience and feedback as early players and supporters as we tune the game.
- Card upgrade times now max out at 5 hours.
Developer Comment We’ve taken a look at the requirements to upgrade cards and saw that collecting the cards and coins was already a reasonable challenge. With the debut of factional matchmaking allowing players to rank up in all 3 factions equally, that’s a lot more units to upgrade to be competitive. We don’t want to prevent people from being able to play a bit of everything effectively, and so the longest upgrade timers have been reduced to make this easier.