Has anybody else noticed recently that opponents in the final arena are (not to be mean…) kinda bad? For example, just had a game where their Nash’s first 3 moves was to send out 6+4+4 grunts in the same lane, which were all promptly booped by a single arcane blast. The game before that, their Giga first two moves was to send two shadow ninjas, again down the same lane. I’m pretty sure even the AI plays better…
Anyway as a result, games are not as challenging/fun anymore. Anybody else noticed the same thing?
I was a fan of the boosting system from before; the boosted players (looking at you Yeamster219282828) were usually at least pretty smart players that provided some challenge. Now, it kinda feels like I’m taking candy from babies… it makes me almost feel bad to win.
Possible solutions: (as a side note, I think our criticism should always come with helpful suggestions, there’s too much shitting on devs lately without actually providing reasonable suggestions)
- Queue times are suspiciously short; this makes sense because matchmaking is now done within much larger bands (an entire arena as opposed to a small ELO band) but this results in really lame stompy marches. Maybe also have some sort of within-arena matchmaking?
- Think about boosting matches IF the matchup is obviously mismatched (lvl 12 vs lvl 17)
Thanks for reading,
(PS— whoever programmed this mobile forum UI really needs to consider a career that doesn’t involve programming mobile forum UIs)