Personally, I enjoyed events more prior to the update. I can furthermore easily note that this is not the first time we’ve seen a dramatic increase in the price of refresh costs either. This exact same thing happened earlier, when the refresh prices for multiplayer chests were just all of a sudden massively increased inside of a “hidden update”.
While I appreciate that the team is trying to work towards finding a solution for events, I honestly don’t think that this is the right way to go about it. More and more it seems like your players are being punished for simply wanting to play the game; and that the ability to actually play the game for any kind of incentives is slowly being stripped away, one game mode at a time.
Don’t believe me? Well lets take a look:
What happens if you want to keep playing regular Multiplayer for rewards? You now face a massively increased cost just to refresh your chests. And what happens if you want to keep playing events for rewards? You again face a massively increased cost for ticket refreshes, with the added fact that this mode seems to have no realistic cap as to how many diamonds it can cost now.
The only PvP mode left that you can still play as much as you want to for any kind of rewards (that hasn’t yet seen a dramatic increase in price) is your Gauntlet mode. It begs the question, is it only a matter of time before the price to play this game mode goes up as well?
I hate to say it, but I honestly feel like at the rate you’re going, you’re just going to end up pushing away a lot more of your dedicated player-base; simply because you keep choosing to drive up prices for anyone who wants to continue playing any of your game modes.
If people enjoy playing certain game modes more, then let them. But you can’t justify telling folks that they have to pay thousands upon thousands of diamonds now just to keep playing the same game mode that used to only cost a few hundred to play. That kind of justification will get old quick.
Long story short, this change really only serves to take away your players freedom. You have basically flat-out told people that they can’t play one of your game modes as much as they want to any more, unless they’re willing to spend an absolutely insane amount of extra diamonds to do it.
Not a good move.
My suggestion? Revert the change.
If you really wanted to remove the whole “paying cheaply to get an advantage in grinding and winning events” concept, then you should consider removing ticket refreshes entirely. Make the game mode similar to Multiplayer, in that players are free to play the event as much as they’d like in order to climb the leaderboards and reach the 50 rewards at the end.
Realistically though, it is safe to assume that kind of change most likely won’t ever happen; so my recommendation in this case then is to change the current tickets, to a form of “ranked event tickets”.
Put simply, once you run out of your “ranked event tickets”, you are still free to play the event for your regular 50 rewards (just like multiplayer), or you can still play the event for fun, but you cannot actually earn more rank towards winning the event unless you start the match with a ranked event ticket.
If this were the case, then at least the new event refresh prices would be somewhat more reasonable (as they would still discourage paying cheaply to grind endlessly and win, but they wouldn’t stop your players from continuing to play a fun game mode for enjoyment or rewards).