Just curious why team ranking/standing has almost no discernible value? And almost all progress is tied solely to the individual? So why have teams then?
Hi @Pandread. I totally agree! Currently it’s true that Wild Beyond is very oriented towards individual play. In the future we plan to work on a set of changes which make team gameplay more and more rewarding and fun.
Interesting. Are you the same CL that was on the War Dragons forums?
That would be a good change to see. It seems like an integral part of the possible game design that is largely ignored.
yes, i’m the same dev who also works on War Dragons. i’m the same CampusLifer who has worked on our products for a long time (that’s why my username comes from our old forums when I used to work on our “Campus Life” game.)
My opinion is that one of the biggest strengths of War Dragons is the social layer — and the resulting friendships / community. I’m hopeful that we’ve built enough institutional knowledge to bring the same strengths to Wild Beyond.
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