I get that the game needs to draw money. The fact that a game with such strong fundamentals is still so low pop should be a major wake-up call, though. I really hope the recent addition of emotes to the shop (which I immediately bought to reward good strategy, despite not really wanting them and angrily swearing off purchases long ago) is a sign of things to come. Inducing gameplay pain isn’t a winning strategy long term, because most players will move on; I’d wager a month’s wages this is why we still have such a low population game after all this time. Inducing cosmetic envy — as a function of prestige and vanity — can be a successful business model. But my point really is this:
I’m maxed on typhoons and this kind of issue is inducing not just pain, but boredom, and there’s no amount of money I can spend to change that. (In point of fact, I’m not sure anyone can spend money on this “pain” because typhoons are season units and currently unavailable.)
I don’t think it’s a money-making inclusion, I frankly think it’s inertia or laziness.