I think their intent with this was to reward success, but I agree it’s a little too much. It needs to be more consistent across the board I think. I mean this would suck ( and this is more of an example if anything, and quite honestly would be better than the current system) but if you win your first battle of the event it’s a set amount of medals for everyone. Once you lose a battle, the medal count resets to five for your next win (or whatever appropriate number) for everyone. With each consecutive win after that, the medal count goes up by maybe 20 medals. So your first win after a loss you get five. Second win 25, third win 45 and so on until you reach the max medal count. But if you lose again, you’re back down to five and it starts all over.
I’m not saying this is a solution, but it may actually work. No one understands the way it is now, and honestly it doesn’t make sense. Especially for players that aren’t really video game terminology savvy. We’ve asked a few times for transparency on this subject, a pinned post of the breakdown of how the system works but that has yet to happen.
Like I said, the idea above is just that, an idea, and I’d love to hear feedback on it as well. The point is, the way it is run currently is too extreme, and no one has taken the time to explain it to any of us. I get that the team wants to prevent grinding and I’m totally on board with that, but there’s got to be a better way to go about this.