Kuro/Ascension early game

This could really use some rebalancing. On top of some of the most effective and cheap tier 1 units, his special ability can neutralize almost every card that can be played in the early game at a cost of only 1 energy. The easiest solution seems to be making the blast cost 2-3 energy so it is used more strategically instead of used to consistently paralyze an opponents deck in the early game where energy is so crucial. FWIW I play all 3 factions, including kuro.

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