Before the update there was the possibility to complete at least 18-21 battles a day for chests, that would generally earn someone 10 grey chests, 4 green, 2 blue and 2 purple chests with elite. This allowed people to login multiple times a day to expedite there progress and grind out better cards. A grey chest had ~25 units and a green had ~50 and a blue had rares and greys and purple usually had 6 different cards including epics and rares.
Now before the updat level 16 was 650 parts and after the update that became 12 so the exchange rate was about 55 to 1… so 2 grey chests = 1 new recruitment chest, an old green = 1 new recruitment chest, blue = 2 new, purple = 4 new. So to be able to earn the same number of unit parts a day you would need roughly 21 new green recruitment chests, however you now need to scrap about 2 units parts for every 1 you want to upgrade so you really need 63 new recruitment chests just to earn the same level you were before the update.
So how many chests are you earning? Well with elite you get 480 gems for your first win a day (1 chest) and you get 1 chest for 3 wins, and 20 gems every 6 hours which is an extra chest every 3-4 days. So thats 2-1/3 chests a day when you need 63 to be equal to the economy before the update.
Before the update you were incouraged to login a few times a day spread out after just once a day to get your 3 wins… before you worked with your friends to 2v2 for synergy between decks and after the update the 2v2 match system is so broken no one enjoys it anymore and the comradery is dead.
Two updates back you could farm the boss battle to earn gold, with normal wins hou earned enough gold for 1 legendary card a week. After the mine update and price changes you can no longer grind to earn gold and you now just get your 10,000 gold a day which means it took 200 days or almost 7 months to earn 1 legendary card (and some upgrades took 2 cards). To make matters worse they doubled the price of units in the store with the most recent upgrade which means you will be lucky to earn 1 card a year… they also reduced the sale price of the 1 sale item out of 6 jacking up the prices of everything outside any f2p’s grasp.
It would also appear they killed off player ranks (bronze, silver, gold, diamond, etc) which makes alliance recruitment near insanity cause you have no way to measure a persons dedication at a glance and its also probably why 2v2 is now horribly broken, and it would seem to mean no more monthly rank box prizes so thats another ton of units you no longer get.
With recruitment at a halt, alliances broken, 2v2 broken, upgrades broken, participation at an all time low and there being 0 way to grind for cards it would seem that playing this game is now impossible.
Lets say it takes 120 new parts to get 1 grey from 1-17 maxed, now with a dozen grey per faction thats 36x 120 =4320… now you need to scrap 2 for every 1 used to upgrade so 4320x3 = 12960… figure about 1/3 as many for rares 4320, and half that for epics 2160 and half that for legendary 1080… so 12960+4320+2160+1080= 20,520 now divide that by the 2.3 units you get a day is 8922 /365 days in a year = 24.4 years to max all the cards to 17…
Even if you don’t unlock and max most cards, which you kind of have to because of the required units to upgrade the commanders, your still talking 12 YEARS to have 3 lvl 17 teams for new players…
This upgrade broke the economy of the game so much its no longer really viable and it’s definitely no longer fun to play.
Usually stock reports to investors include things like player count and acquisition costs and profit per user and im willing to bet the droves of people quitting from how broken the game is probably tanks the company stock. So any employees benefits that include stock probably got flushed down the toilet with the update too…
So the sad thing is putting out a horribly broken and flawed update probably costs the developers more than it ever does the players because the players will just download a different game.