Based on astute feedback and discussion in this thread (and many others), we’ve developed a new way to reward event medals.
When developing this formulation, we wanted to strike a healthy balance of skill (strategic ability + card upgrades) and grit (how hard a player plays).
The old system was too hard to understand, and felt bad at the end of the event when few medals could be won – we wanted to do away with those serious problems.
The new formula will reward more event medals to players who are rated higher (i.e., they win more matches against tougher opponents). Once a player hits their skill plateau, their medals earned will also plateau – so your medals won per match should be at an all-time high at the end of the event, not an all-time low (unless your skill was overrated and your skill estimate falls, i.e., due to a sustained losing streak … but this is exceedingly rare because players don’t tend to suddenly get worse at playing as the event goes on … it’s almost always the other way around!).
We’re working hard to try to get this in for the upcoming event. I’ll update this post once it’s release date is confirmed. EDIT: This is now live!
Thanks for all the feedback that led to this improvement. I’m sure we’ll need to continue to tweak the system, but hopefully this will be a big improvement for everyone.