There was obviously a lot to unpack in the change notes. I’m curious about a number of things related to chests and earning cards under the new system:
Chests are found all over the game, not just multiplayer (event season coin unlocks, as rewards for leveling up to certain levels, campaign rewards, even just the timed quest rewards). Are those ways of getting chests ALL scrapped or replaced under the new system?
Are their still tiers of chests under the recruit chest system? Can players choose what tier to unlock, or is it still largely chosen for you what order / frequency you’ll get to unlock? (Personally i’d find it interesting to give players a choice to work up to fewer but higher level unlocks vs. more frequent basic unlocks)
How does this impact chests in the store as deals or chest store? (Not that I ever have money myself to spend on those, but I’m interested as a function of other players buying cards to use against me )
It is pretty clear gauntlet tickets are going away between this change and the note about gauntlet. Will chests ever have anything else in them other than cards going forward? (I think the answer is no, but the change notes have some room for interpretation)
Last a comment: the dev note says it was unfortunate that players didn’t find opening chests exciting, which is what was driving this direction. I’m guessing this was somewhat an interpretation of metrics on the chest open screens. But I can tell you for me the reason I sped through chest unlock screens was 1) it didn’t matter what cards I got because I never had coins to upgrade with, so I could just go to the upgrade screen and see what I had that I could afford to upgrade, and 2) there was never an option to unlock something I didn’t already have. If you really want me to be excited about opening a chest, give me an occasional chance to get cards I didn’t have to earn elsewhere, like is possible with ranked chests.
Speaking of which, it seems ranks are largely going away, so are there no more monthly ranked awards?
I’m taking an optimistic view of all this and I’m sure there will be tweaks needed after of course - it must have been a challenge to gut such a large part of the game and anticipate everything. Hopefully I haven’t just added fuel for more complaining in asking about/pointing some of these things out, but I think some clarity/ more detail on this might be helpful before it’s a surprise?