Changing the way it does damage really screwed it
The point was that a three point card was wiping out entire waves too easily for such a low cost. It’s not supposed to be an answer to everything
Thanks for the feedback @CrispyLardon. I believe the goal was for Corrosive Rain to be less of a burst-damage Tactic, and more of a way to deal with slow-moving and swarm units. We’ll keep eyes on how its doing in the coming weeks to see if we need to dial back the changes.
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